Intermediate Python

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Chapter One - Asking Question with If and else

1
If Statements
2
If-then-else Statements
3
If and elif Statements
4
Combining Conditions
5
The Difference Between Strings and Numbers
6
Exercise

Chapter Two - Going Loopy

1
Using for Loops
2
While We’re Talking About Looping
3
Exercise

Chapter Three - Recycling Your Code with Functions and Modules

1
Using Functions
2
Using Modules
3
Exercise

Chapter Four - How to Use Classes and Objects

1
How to Use Classes and Objects
2
Adding Class Characteristics as Functions
3
Other Useful Features of Objects and Classes
4
Initializing an Object
5
Exercise

Chapter Five - Python's Built-in Functions

1
Using Built-in Functions
2
The eval Function
3
The max and min Functions
4
Working with Files
5
Exercise

Chapter Six - Python's Built-in Functions

1
Using Built-in Functions
2
The float Function
3
The max and min Functions
4
Working with Files
5
Exercise

Chapter Seven - Useful Python Modules

1
Making Copies with the copy Module
2
Keeping Track of Keywords with the keyword Module
3
Controlling the Shell with the sys Module
4
Doing Time with the time Module
5
Using the pickle Module to Save Information
6
Exercises

Chapter Eight - More Turtle Graphics

1
Starting with the Basic Square
2
Coloring Things In
3
Drawing Filled Squares
4
Exercise

Chapter Nine - Using tkinter for Better Graphics

1
Creating a Clickable Button
2
Drawing Boxes
3
Drawing Polygon
4
Creating Basic Animation
5
Exercise

Chapter Ten - Beginning Your First Game: Bounce!

1
Whack the Bouncing Ball
2
Adding Some Action

Chapter Eleven - Finishing Your First Game: Bounce!

1
Adding the Paddle
2
Adding an Element of Chance
3
Exercise

Chapter Twelve - Creating Graphics for the Mr. Stick Man Game

1
Mr. Stick Man Game Plan
2
Drawing the Platforms

Chapter Thirteen - Developing the Mr. Stick Man Game

1
Creating the Game Class

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